Create the Perfect Virtual Training Experiences

Sales & Marketing

Product Presentation and Marketing at Another Scale


Immersive Communication in Three Dimensions

Service & Support

Enhanced Remote Customer Support

Virtual Reality
Augmented Reality
Content Creation

    I'm interested in
    Virtual Reality
    Augmented Reality
    Content Creation
    General Enquiry
    Your Details
    How did you hear about us?
    Lastly, what can we offer you?

    Consent declaration Privacy Policy
    YES, I understand the Privacy Policy of this site.
    I consent that my given data will be automatically collected and will remain saved until my request has been processed. My data is earmarked and will be used to process and answer this specific request. You can revoke your consent by contacting

    Note for privacy: Your potentially given personal data will only be used to process and answer your inquiry. The data will not be transmitted until you click on „Submit“. Your data will not be disclosed to third parties. Data storage will be cancelled if prompted for deletion, you revoked your consent for saving your data or your request has been processed. Mandatory statutory provisions - especially retention periods - remain unaffected.

    You will find more information on our Privacy Policy page.

    July 5, 2019
    The Future of VR and MR

    New Innovations of Oculus and Microsoft


    Oculus VR recently released its new flagship virtual reality devices to great success.

    The Oculus Quest and the Oculus Rift S are promising an exciting future for VR-based technology, due to their improved functionalities that open up new avenues for virtual reality to shape the way in which we interact and communicate in a work environment.

    VR Untethered – Oculus Quest

    With the Quest, Oculus decided to focus on accessibility and ease of use by integrating the motion tracking sensors into the headset itself.

    This technology –termed Oculus Insight – affords the user greater freedom to move around without having to connect the device to external sensors or a computer.

    Therefore, the Quest is entirely self-contained, meaning that it can be used at home or at work, as well as on the go.

    As Mark Zuckerberg outlined during his talk at the Oculus Connect 5 presentation, with the Quest “there are no wires that are going to break your feeling of presence.”

    It also features an OLED display with a total resolution of 2880×1600 which ensures an immersive, high-definition experience.

    Additionally, the Quest utilizes the same Touch controllers as the Rift S which makes it easier to develop applications for both systems simultaneously due to the shared control scheme.

    It’s biggest asset, however, lies in its portability and the associated ease of use. Being able to experience VR on an independent system regardless of physical location is a big step towards a future in which VR is readily available for personal and professional use.

    Iterating and Improving – Oculus Rift S

    The Oculus Rift S improves on its predecessor – the Oculus Rift – with advanced technical specs in many different areas. Also utilizing the Oculus Insight tracking technology, the Rift S manages all the motion tracking internally, similar to the Quest.

    The need for external sensors to be setup in the user environment is therefore removed.

    Since the Rift S is still connected to a PC however, it supports more complex VR applications by virtue of not being limited to its internal technology, but rather relying on more powerful PC hardware.

    This allows the Rift S to fully capitalize on its LCD display with a resolution of 2560×1440, around a 20% increase compared to the Rift.

    Furthermore, the Rift S features positional audio, as well as a microphone, built directly into the headset, allowing for seamless communication between numerous people in a multiplayer environment.

    In terms of wearing comfort, the size of the Rift S headband is adjustable via a fit wheel at the back of the device, making it easily adaptable to the user’s head size.

    Pushing the Boundaries of Mixed Reality – HoloLens 2

    Microsoft also contributes to the technological progress in the fields of VR and AR.

    With their HoloLens 2 being available for preorder in the USA, France, Germany, Ireland, New Zealand, Australia and Great Britain, Microsoft is aiming to iterate on the design of the first HoloLens.

    The new model will, among other things, feature an increased field of view and a vastly improved resolution.

    “To put it in perspective and to highlight the generational leap, this is the equivalent of moving from a 720p television to a 2K television on each of your eyes” – Alex Kipman, Technical Fellow for AI and mixed reality at Microsoft

    Furthermore, the added eye tracking functionality – in combination with the already-established hand recognition – allows for new and intuitive ways of controlling Augmented and mixed reality applications with the HoloLens 2.

    An example of an application area for these features is the ability to scroll through a document by simply looking at the bottom of the screen or to directly interact with holograms, moving them around, resizing them, as demonstrated by Microsoft during their HoloLens 2 keynote.

    The new device also features a dial-in fit system to comfortably adjust the size of the headband, as well as the option to flip the visor up when work requires different tasks outside of mixed reality.

    A Promising Future

    With Oculus focusing on continually improving their VR devices and Microsoft combining VR and AR into a mixed reality approach with their HoloLens 2, the future of VR and AR is promising to be exciting.

    The technology is progressing at a rapid pace and the new devices by Oculus and Microsoft are further steppingstones towards a future in which VR and AR become widespread and enhance our lives with their variety of applications